package survivalstagegenerator.Opponents;

import survivalstagegenerator.Opponent;

public class Template extends Opponent {
	public static final int[] HP_NUMBERS = new int[] {200, 250, 300, 350, 400};
	public static final int[] STRENGTH_NUMBERS = new int[] {90, 100, 110, 110, 110};
	
	public static final int CHAR_ID = 0;
	public static final int NOT_ADDED = 0;
    public static final int NOT_ADDED_PROB = 80;
	public static final int NO_HP_INCREASE = 0;
	public static final int NO_TIMES_ADDED_PROB = 0;
	public static final int BOSS_PHASE_NOT_ADDED = 90;
	public static final int BOSS_PHASE_NO_HP_INC = 0;
    
    public Template() {
        super(Template.HP_NUMBERS, Template.STRENGTH_NUMBERS, 0, Template.NOT_ADDED_PROB, 0, 100, 0, 0);
    }
}